Donut SMP · Fabric 1.20.1 – 1.21.4

Rigging Mod

Quick answer

A rigging mod changes what the client resolves and renders, not what the server records. It works only on client-resolved games and has no effect on server-authoritative rolls or other players. Detection exposure is outcome frequency over a large sample, not packet inspection.

A rigging mod is not a hack that changes the server. It changes what your client resolves and draws. That distinction decides everything about how it behaves and how it is detected.

Server-authoritative games cannot be rigged from the client. If the server rolls the dice, your client only animates the result. Client-resolved games — where the plugin sends the state and lets the client present it — are the ones a rigging mod can touch. Donut SMP runs the second kind for blackjack, the paper game and coinflips.

Detection works by comparing what the server sent against what the client reports. A rigging mod that sends no packets and mutates no state has nothing to compare. That is why silent mode matters more than any obfuscation: the safest packet is the one you never send.

What it cannot do: change another player's client, alter server-side balances directly, or beat a game that resolves entirely server-side. Any tool claiming otherwise is either a proxy that will get you caught or a rat with a marketing page.

What it does

  • Works on client-resolved games only
  • No packet mutation — nothing to diff
  • No effect on other players' clients
  • Cannot touch server-authoritative rolls
  • Silent by architecture, not by obfuscation
Download the mod All features

Related

Questions

What is a rigging mod?

A mod that changes what the client resolves and renders rather than what the server records. It only works on games that resolve client-side.

Is a rigging mod detectable?

Packet-level inspection finds nothing because no packets change. The realistic exposure is outcome frequency over a large sample, which weighting and stake caps address.

Does it work on other servers?

Servers that resolve wagers client-side are readable, but the presets and tier tables target Donut SMP specifically.