DonutSMP Blackjack
The DonutSMP blackjack rig reads the dealer hole card from client state and selects a valid draw order to match your configured win rate. It enforces a bust guard at 21, paces naturals separately, and keeps every hand sequence legal so nothing renders out of order.
Blackjack is the only table on Donut SMP with real state. That makes it the most riggable, and the most dangerous to rig badly.
The client receives both hands before the dealer reveals. The mod reads the hole card, computes the outcome space, and picks a draw order that matches your configured win rate. The dealer still animates a normal hand — hit, stand, bust — because the sequence is valid, just selected.
Three sliders control the table: win rate, natural rate, and dealer bust rate. A bust guard caps your forced hands at 21 so a high win rate never produces an impossible 23. Naturals are separate because a suspicious run of them is the easiest pattern for a human dealer to notice.
Against player dealers rather than NPCs, the mod only affects what your client renders. The other player sees their own client. That is the limit of a client-side rig, and it is worth knowing before you sit down at a player-run table.
What it does
- Dealer hole-card read from client state
- Forced naturals as a separate slider
- Dealer bust rate control
- Bust guard prevents impossible hands
- Valid hand sequences — nothing renders out of order
Related
Questions
How does the blackjack rig work?
It reads the dealer hole card from client state at resolution time and selects a draw order that matches your configured win rate. The sequence stays legal, so the dealer still hits, stands or busts normally.
Does it change server packets?
No. Nothing leaves the client that a vanilla launch would not send. The server records a normal hand history.
What is the bust guard?
A cap that stops a forced hand from exceeding 21. It is what keeps a high win rate from producing a hand a spectator could call impossible.