Rigmod Vs Autoclicker
Autoclicker versus resolution-layer rig on Donut SMP — what each changes and which one gets flagged first.
An autoclicker produces perfectly even intervals. That is the tell, and admins look for it first.
rigmod vs autoclicker, compared honestly — what the alternatives actually do, and where each one breaks.
Most tools in this space fall into three buckets: single-game scripts that break on plugin updates, full cheat clients with a gambling module bolted on, and repacked rats with a familiar name. A resolution-layer rig is a fourth thing and it behaves differently.
Bets placed by hand plus outcomes resolved by the rig leaves no timing signature at all.
The trade-off is scope. A resolution-layer rig only touches games that resolve client-side, which is exactly the set Donut SMP uses for blackjack, the paper game and coinflips. It will not touch a server-authoritative roll, and nothing claiming otherwise is telling you the truth.
What it covers
- Resolution-layer vs single-game script
- No packet mutation, nothing to diff
- Survives plugin updates
- Smaller footprint than a cheat client
- Honest about what it cannot touch