Rigmod Vs Cheat Clients
Rigmod compared to full cheat clients — footprint, detection surface and why a single-purpose jar is quieter.
A cheat client carries twenty modules. A rig carries one and stays 240 KB.
rigmod vs cheat clients, compared honestly — what the alternatives actually do, and where each one breaks.
Most tools in this space fall into three buckets: single-game scripts that break on plugin updates, full cheat clients with a gambling module bolted on, and repacked rats with a familiar name. A resolution-layer rig is a fourth thing and it behaves differently.
Fewer hooks means fewer crash points and a smaller signature for anti-cheat to match.
The trade-off is scope. A resolution-layer rig only touches games that resolve client-side, which is exactly the set Donut SMP uses for blackjack, the paper game and coinflips. It will not touch a server-authoritative roll, and nothing claiming otherwise is telling you the truth.
What it covers
- Resolution-layer vs single-game script
- No packet mutation, nothing to diff
- Survives plugin updates
- Smaller footprint than a cheat client
- Honest about what it cannot touch