Paper Game Tiers
Every Donut SMP paper game tier, the weights behind them, and how tier caps keep a reveal believable at high stakes.
Weights are the part nobody talks about. The tier list is public; the frequency mapping is not.
paper game tiers explained from the resolution layer: tier selection, the hold through the reveal, and the stakes where a tier starts to look suspicious.
The paper game runs two steps — a rarity roll, then a long presentation. The rig lives in the first step. It picks the tier before the flip starts and holds that tier through the sparkle and item display, so the animation and the result always agree.
Legendary on a small stake is noise, legendary on a two million stake is a signal worth capping.
Tier names come from the server plugin. Common through legendary are mapped by default; custom tiers are read from config the first time they appear, with a fallback weight so an unknown name never fails a round. Stake caps keep a legendary on a small bet from reading as noise and a legendary on a large bet from reading as a signal.
What it covers
- Tier preselected before the reveal
- Hold through flip, sparkle and display
- Custom plugin tiers read at runtime
- Tier caps per stake bracket
- Fallback weight for unknown tiers