DonutSMP High Low Rig
DonutSMP high/low rig — card direction control, streak handling and the settings that keep a run readable.
High/low is a streak game. The rig decides the direction, but the streak is what people remember.
donutsmp high low rig — the table-games side of the kit: dice, slots, roulette and high/low, and how a client-resolved result gets selected.
Dice, slots and roulette on Donut SMP are plugin machines. The plugin sends the round state and lets the client present the roll, reel or wheel stop. That presentation step is where the rig sets the landing value, so the spin still animates normally and the payout matches.
Cap consecutive wins at four, then force a loss; nobody trusts a perfect run.
Range locks keep the roll inside plausible bounds for the stake. A single dice face at 99% across fifty rolls is a pattern; a range lock with a realistic distribution reads as variance. The same logic applies to reel stops and wheel segments — the shape of the distribution matters more than the peak.
What it covers
- Exact face, pair or over/under
- Reel and wheel stop control
- Range locks for plausible distributions
- Stake-aware distribution profiles
- No packet mutation at any point