Paper Game Guide
A practical Donut SMP paper game guide: how rounds resolve, where the rig sits in that flow, and how to size stakes.
The guide walks the round from resolution to reveal so the mechanics are clear before any setting changes.
paper game guide explained from the resolution layer: tier selection, the hold through the reveal, and the stakes where a tier starts to look suspicious.
The paper game runs two steps — a rarity roll, then a long presentation. The rig lives in the first step. It picks the tier before the flip starts and holds that tier through the sparkle and item display, so the animation and the result always agree.
The round state machine is the anchor — anything that tracks it survives plugin updates.
Tier names come from the server plugin. Common through legendary are mapped by default; custom tiers are read from config the first time they appear, with a fallback weight so an unknown name never fails a round. Stake caps keep a legendary on a small bet from reading as noise and a legendary on a large bet from reading as a signal.
What it covers
- Tier preselected before the reveal
- Hold through flip, sparkle and display
- Custom plugin tiers read at runtime
- Tier caps per stake bracket
- Fallback weight for unknown tiers